using UnityEngine;
using System.Collections;

public class spinP : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	public void death(){
		networkView.RPC("spinPDestroy",RPCMode.All);
	}
	[RPC]
	void spinPDestroy(){
		GameObject.Destroy(gameObject);
	}
}
